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The DC Comics Guide to Digitally Drawing Comics

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At last–the first guide to drawing comics digitally! Artists! Gain incredible superpowers...with the help of your computer! The DC Comics Guide to Digitally Drawing Comics shows how to give up pencil, pen, and paper and start drawing dynamic, exciting comics art entirely with computer tools. Author Freddie E Williams is one of DC Comics' hottest artists and a leader in At last–the first guide to drawing comics digitally! Artists! Gain incredible superpowers...with the help of your computer! The DC Comics Guide to Digitally Drawing Comics shows how to give up pencil, pen, and paper and start drawing dynamic, exciting comics art entirely with computer tools. Author Freddie E Williams is one of DC Comics' hottest artists and a leader in digital penciling and inking–and here, in clear, step-by-step directions, he guides readers through every part of the digital process, from turning on the computer to finishing a digital file of fully inked comic art, ready for print. Creating a template, sketching on the computer, penciling, and finally inking digitally are all covered in depth, along with bold, timesaving shortcuts created by Williams, tested by years of trial and error. Step into the digital age, streamline the drawing process, and leap over the limitations of mere physical drawing materials with The DC Guide to Digitally Drawing Comics.


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At last–the first guide to drawing comics digitally! Artists! Gain incredible superpowers...with the help of your computer! The DC Comics Guide to Digitally Drawing Comics shows how to give up pencil, pen, and paper and start drawing dynamic, exciting comics art entirely with computer tools. Author Freddie E Williams is one of DC Comics' hottest artists and a leader in At last–the first guide to drawing comics digitally! Artists! Gain incredible superpowers...with the help of your computer! The DC Comics Guide to Digitally Drawing Comics shows how to give up pencil, pen, and paper and start drawing dynamic, exciting comics art entirely with computer tools. Author Freddie E Williams is one of DC Comics' hottest artists and a leader in digital penciling and inking–and here, in clear, step-by-step directions, he guides readers through every part of the digital process, from turning on the computer to finishing a digital file of fully inked comic art, ready for print. Creating a template, sketching on the computer, penciling, and finally inking digitally are all covered in depth, along with bold, timesaving shortcuts created by Williams, tested by years of trial and error. Step into the digital age, streamline the drawing process, and leap over the limitations of mere physical drawing materials with The DC Guide to Digitally Drawing Comics.

30 review for The DC Comics Guide to Digitally Drawing Comics

  1. 5 out of 5

    Shopgirl

    A pretty cool book, and not too difficult to follow along with. My experience is with GIMP rather than Photoshop, but most all of the stuff talked about in here I was familiar with and knew how to do, I just never considered using it this way. This book has made me excited about trying out digital drawing. The one downside to this book is that it stops at the inking stage and doesn't go into doing color (which, I suppose is something he doesn't do, so understandable, though it would have been A pretty cool book, and not too difficult to follow along with. My experience is with GIMP rather than Photoshop, but most all of the stuff talked about in here I was familiar with and knew how to do, I just never considered using it this way. This book has made me excited about trying out digital drawing. The one downside to this book is that it stops at the inking stage and doesn't go into doing color (which, I suppose is something he doesn't do, so understandable, though it would have been nice to have had a co-author who does digital coloring to add a couple chapters about that at the end of the book. The cover illustration erroneously leads the casual browser to believe that coloring will be addressed). Overall though a good read.

  2. 4 out of 5

    Parka

    (More pictures at parkablogs.com) Artist author Freddie E Williams has been creating comics digitally since 1999. He has put together this great resource targeted at those who intend to create comics on the computer, or looking for ways to streamline their digital workflow. You must already know how to draw to get the most out of this book. Three types of workflow are discussed, namely the All-Digital Workflow, Pencil Hybrid Workflow and the Ink Hybrid Workflow. You can choose between these (More pictures at parkablogs.com) Artist author Freddie E Williams has been creating comics digitally since 1999. He has put together this great resource targeted at those who intend to create comics on the computer, or looking for ways to streamline their digital workflow. You must already know how to draw to get the most out of this book. Three types of workflow are discussed, namely the All-Digital Workflow, Pencil Hybrid Workflow and the Ink Hybrid Workflow. You can choose between these three to best suit your working environment. Every tutorial in the book is explained step-by-step with screenshots and concise instructions. The software used here is Photoshop, but the version is irrelevant. It's easy to follow along as he explains on how to create your own Master Page template, or from creating drafts up to the final inking stage. Nothing is left out. The best part about this book is it highlights all sorts of ways to harness the power of using the computer, fully taking advantage of what it can be made to do. There are chapters on creating brushes, textures, effects, templates for props and many more. You can see how all of these are used in real examples. There's even a section on creating Actions and Droplets to reduce repetitive tasks, which is an incredible time saver. There are loads of tips everywhere. One particular one helped me very much. There are times when I draw two characters but they are of a different size. So I scaled one up but now the thickness of the line is also scaled up. This book even has a solution to make that line thickness match! The only thing this book doesn't cover is perhaps colouring tips. That shouldn't be a problem after you've mastered all the techniques in the book anyway. This book is really good. You're bound to learn something regardless of your level in art. And if you have only been using the computer lightly for comic work, this book will present to you all sorts of possibilities.

  3. 5 out of 5

    John Kirk

    There's a lot of useful information here, and I'm glad I bought the book (rather than just borrowing it) so that I can refer back to it later. However, you need to understand the scope. This book targets a particular niche, and it's really about logistics. He refers to a couple of other DC guides in the series for more information about pencilling and inking. So, this book won't teach you how to draw, but if you can already draw (on paper) then he'll teach you how to do it digitally. The writer There's a lot of useful information here, and I'm glad I bought the book (rather than just borrowing it) so that I can refer back to it later. However, you need to understand the scope. This book targets a particular niche, and it's really about logistics. He refers to a couple of other DC guides in the series for more information about pencilling and inking. So, this book won't teach you how to draw, but if you can already draw (on paper) then he'll teach you how to do it digitally. The writer talks about a few different workflows: drawing everything digitally, or doing traditional pencils then digital ink, or digital pencils then traditional inks. He also goes into a lot of detail about setting up layers/groups in Photoshop to store files at each stage of the process, and covers the nitty-gritty detail, e.g. the specific hue/saturation settings that you need to represent a "non-photo blue" pencil (lines that don't get photocopied). Some of these details did go over my head, so it took me a while to slog through a couple of the chapters. However, I think that's because I'm a relative beginner to Photoshop; someone who's more experienced (hopefully my future self!) should get a lot more out of those chapters.

  4. 5 out of 5

    F.P.

    I used to draw comics when I was a kid. But that's not why I'm reading this book. That it's got CLEAR info on how to use Photoshop is what makes this book useful for me. So far I've found two awesome tips, one about how to very easily draw a perfectly straight line. Why on earth don't all the digital-art books give that basic info?!? I've been struggling to figure out which functions allow me to create very crisp, not-freehand, linear shapes, and, duh, the answer is so damn easy! I have Elements I used to draw comics when I was a kid. But that's not why I'm reading this book. That it's got CLEAR info on how to use Photoshop is what makes this book useful for me. So far I've found two awesome tips, one about how to very easily draw a perfectly straight line. Why on earth don't all the digital-art books give that basic info?!? I've been struggling to figure out which functions allow me to create very crisp, not-freehand, linear shapes, and, duh, the answer is so damn easy! I have Elements though and I can't use a few features from this book, like the perspective grid, which I'll just have to do up myself--and can, now that I know how to make straight lines quickly with just a few button-clicks! I'm hoping I can get the full Photoshop software soon. In the meantime, I can finally create crisp sci-fi images with perfectly linear shapes--exciting! lol

  5. 5 out of 5

    Eric

    This was exactly what I was looking for. I'm glad that it was, too, because I believe it's the only book that covers creating digital comics so thoroughly. There's obviously more than can be contained here, but I'd list this as essential. Might check out the forthcoming digital color book DC is doing also. The one thing this book did for me is make the whole process doable. I can see from start to finish how I could do this and that's huge. It's still a lot of work, but now I can see the light at This was exactly what I was looking for. I'm glad that it was, too, because I believe it's the only book that covers creating digital comics so thoroughly. There's obviously more than can be contained here, but I'd list this as essential. Might check out the forthcoming digital color book DC is doing also. The one thing this book did for me is make the whole process doable. I can see from start to finish how I could do this and that's huge. It's still a lot of work, but now I can see the light at the end of the tunnel. Also this book opened my eyes to things I would have considered "cheating." It's almost as if I needed permission and now I have it :) There was some info about automating a lot of steps in Photoshop (beyond basic actions) which sounded intriguing, but I don't see that I have a use for it unless I get into a high pressure production timeline.

  6. 5 out of 5

    Bob Bello

    This book takes you where no traditional comic artist has gone before! Freddie explains painstakingly everything you need to know to create stunning, modern-day graphic novels in Photoshop. The book is virtually loaded with information and step-by-step tutorials, unlocking secrets of digital art, tricks, effects, and even 3D manipulation in 2D graphics mode. If you want to know how to do it digitally or tradigitally (i.e., hybrid), I strongly recommend this book, a masterpiece on the subject! If This book takes you where no traditional comic artist has gone before! Freddie explains painstakingly everything you need to know to create stunning, modern-day graphic novels in Photoshop. The book is virtually loaded with information and step-by-step tutorials, unlocking secrets of digital art, tricks, effects, and even 3D manipulation in 2D graphics mode. If you want to know how to do it digitally or tradigitally (i.e., hybrid), I strongly recommend this book, a masterpiece on the subject! If you want to do it fully traditionally, then I recommend The DC Comics Guide to Inking Comics. Both make a priceless companion to any novice and avid graphic novelist!

  7. 5 out of 5

    Stasia Lutova

    Awesome book. Very specific and instructive. I really got into the mindset of a professional comic book artist. Although, since I'm a graphic designer, some of the Photoshop settings and tool explanations had to be skipped over. And sometimes I didn't really understand why Williams did things a certain way, when I would have done it completely differently (and in my opinion, much more efficiently). But each to his/her own, I like that he wasn't didactic about his method, and he didn't make it Awesome book. Very specific and instructive. I really got into the mindset of a professional comic book artist. Although, since I'm a graphic designer, some of the Photoshop settings and tool explanations had to be skipped over. And sometimes I didn't really understand why Williams did things a certain way, when I would have done it completely differently (and in my opinion, much more efficiently). But each to his/her own, I like that he wasn't didactic about his method, and he didn't make it seem that this way is the only way. All in all, an incredibly useful read for anyone looking to know the nitty gritty of drawing digitally.

  8. 4 out of 5

    Serge Pierro

    An interesting approach to doing comic books digitally. Although it focuses on using Photoshop, any similar graphic software could be used. The most interesting aspect of the book was his use of his "cardboard cutouts" and his technique for doing background architecture. This approach is more akin to working on cel animations, than traditional comic book techniques. I look forward to reading some of the other books in the "DC Comics Guide to" series.

  9. 4 out of 5

    Tracy

    A good place for me to start - I'm well versed in Photoshop and wanted a workflow. A few helpful recommendations on which tools to use for each step. Directions were sometimes a bit hard to follow despite being very familiar with PS.

  10. 5 out of 5

    Cindy

    This was a great resource with really helpful step-by-step instructions on how to digitally create comics. I learned many things I'd struggled to figure out on my own and will definitely be buying this in the near future.

  11. 5 out of 5

    Maurice

    It was ok. Maybe it's for people looking for something different than I was, but I took some pointers out of it. Pretty easy to get through, didn't take long.

  12. 5 out of 5

    Jaime

    Great read, could have easily have been 3x the size. Lots of interesting details as well as tips and tricks to get you started.

  13. 4 out of 5

    Michael

    Pretty good!

  14. 5 out of 5

    Josh Storey

    I cannot recommend these books enough. They really are top notch guides. I've read two so far, and I've extensively annotated both.

  15. 5 out of 5

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  16. 5 out of 5

    Gogospirit

  17. 4 out of 5

    Pedro Mesa

  18. 5 out of 5

    Alexander Nguyen

  19. 4 out of 5

    DARYA

  20. 4 out of 5

    Hien Nguyen

  21. 5 out of 5

    Jonathan Cortez

  22. 4 out of 5

    Lora Yorke

  23. 4 out of 5

    Jordan LaMarca

  24. 4 out of 5

    Chaossquid

  25. 5 out of 5

    Mike Hoy

  26. 5 out of 5

    Pav Komkai

  27. 5 out of 5

    Enmanuel Rodriguez

  28. 4 out of 5

    Erik Lehman

  29. 4 out of 5

    Abdelmonem Elkinany

  30. 4 out of 5

    NevanniBx

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